Presented for:
Aaron Contreras - Lead Narrative Designer
Vincent Amala - Studios Recruiter
Star Wars Team

Battleborn and The Bureau Cinematics Reel

00:00:05 - 00:01:41

Working with 2K Publishing, I was part of a strike team which supported studios such as Firaxis, Gearbox, and Hangar 13. As the point man for Battleborn, my role was using in-game assets to create cinematic sequences.

00:01:45 - 00:02:45

Working with 2K Marin, I created and integrated cut-scenes and in-game scripted events into the gameplay of The Bureau: XCOM Declassified.

Skills depicted:

  • Camera Composition and Movement
  • Environments, Stage Creation, Mise-en-scène
  • Cinematic Scripting and Implementation
  • Lighting
  • Particle Effects
  • Final Render Output
  • Scripted Event Design and Implementation
  • Integrating Scripted Events and Cinematics Into Gameplay

static Renders

Between full cinematics, I often contributed full-resolution static renders of full scenes or single characters for magazine spreads, internet articles, cosplay guides, et cetera on Battleborn and XCOM 2.

(Downsized here for web preview.)


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