Working with Cubic within Unreal Editor 4, I designed and implemented multiple interactive training programs and cinematic sequences, including:
- Disarming explosive devices
- Naval ship operation and repair
- Aircraft operation
- Drone operation
SKILLS DEPICTED:
- UE4 Matinee
- UE4 Blueprint
- UE4 UMG HUD/UI
- UE4 Cascade Particle Editor
- Camera Composition and Movement
- Environments, Stage Creation, Mise-en-scène
- Cinematic Design, Scripting, and Implementation
- Lighting
- Particle Effects
- Final Render Output
- Gameplay Design and Implementation
- Integrating Scripted Events and Cinematics Into Gameplay