Cinematic Artist - Battleborn

Working with 2K Publishing, on Battleborn, I designed and integrated cinematic sequences using UE3 and Kismet.


  • Camera Composition and Movement
  • Environments, Stage Creation, Mise-en-scène
  • Cinematic Design, Scripting, and Implementation
  • Lighting
  • Particle Effects
  • Final Render Output
  • Scripted Event Design and Implementation
  • Integrating Scripted Events and Cinematics Into Gameplay

I also helped out with static renders on Battleborn and XCOM 2 as depicted above.