Working with 2K Publishing, on Battleborn, I designed and integrated cinematic sequences using UE3 and Kismet.
- Camera Composition and Movement
- Environments, Stage Creation, Mise-en-scène
- Cinematic Design, Scripting, and Implementation
- Particle Effects
- Final Render Output
- Scripted Event Design and Implementation
- Integrating Scripted Events and Cinematics Into Gameplay
I also helped out with static renders on Battleborn and XCOM 2 as depicted above.